Make skins or accessories?

I’m making this fast because I have 2% of battery.

I want to make a game which might have skins, but I thought about if i should make skins or accessories. Skins would be a full set of accessories (Like fortnite or arsenal). And with accessories I mean that you can change you shirt, you hat, etc (Like roblox). So I should use skins or accessories, clothes? Thanks for reading.

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Whether your cosmetics consist of a single skin or multiple categories of items is a big “depends” in regards to both what your game is trying to achieve and what your resources are.

99% of the time, there is no one silver bullet to questions like these. Sometimes one option is correct, other times it’s the second option.

In other words: more info needed.

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My game is about Megagames (Aka Big minigames) And i like to add cosmetics to customize. Im the only guy who is creating this, and i have enough resources to create something like this.

What i mean with skins: Something like fOrNiTe or Arsenal skins, i think you know both games and how skins work, right?
With accessories: like the Roblox current avatar system, have accessories, clothes, etc.

I hope this help, pls, i hope that help. ewmifnewfomomp

I divined what you meant by skins & accessories. The downside of various accessories is that it’ll be a fashion disaster. People will pile on all the rarest things and make the game look like an endgame MMO social hub. They also feel less impactful to players since 1 accessory is only 1 part of a larger whole.

Skins look much nicer and give you more control over how your game looks, but its also a lot more effort for less content since 1 skin could have been 3 accessories. Skins will also have a larger value to a player since it is, in a sense, greater than the sum of its parts.

If you want more content for less effort and see player freedom as a plus for your game instead of a minus: go with accessories.

If you’re ok with less content in exchange for higher quality and higher value, probably skins.