Hello. I was wondering how you can make the client wait for the function to finish on the server side when firing an event. I’m having remote event which the client fires. I wan’t to make the rest of the client code wait until the server has finished updating the players inventory stats so that the local script can continue its proccess with updated stats.
A remote function sounds like exactly what you need.
You can find documentation on remote functions here: Remote Functions and Events (roblox.com)
Remote functions are summarised by:
A client-side
RemoteFunction
is “invoked” when that client wants the server to do something and be notified when the server is done.
Hope that helps.
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