Make the memory graphs in the console usable by increasing number of data points / time range

As a Roblox developer, the graphs for memory in the server’s console are not useful, because they only track the past 30 seconds. This is an incredibly small amount of tracked time and makes it impossible to see a trend over a longer period of time (i.e. identifying long-term server memory leaks).

The amount of data points in these graphs or the time scale should be increased heavily, such that these graphs become actually usable in debugging.

If Roblox were able to address this issue, I would be able to feasibly debug memory problems in my games. I cannot feasibly know whether my game is having memory issues from the current state of the console, I would need external data analytics for that.