uis.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
punch()
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
critical()
end
end)
How do I make the uis only listens when the script.parent is current equipped? I’ve tried if script.parent.Equipped but if it’s equipped once then it continue to work even if it’s unequipped.
Store the tool’s equipped state and update it whenever the tool is equipped or unequipped.
Example code:
local equipped = false
tool.Equipped:Connect(function()
equipped = true
end)
tool.Unequipped:Connect(function()
equipped = false
end)
UserInputService.InputBegan:Connect(function(input)
if not equipped then
return
end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
punch()
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
critical()
end
end)