Make VR controller follow the player

Im trying to make a VR game, but my controllers are just stuck at the center of the world;

vrservice.UserCFrameChanged:Connect(function(partThatChanged, cfram)
	if partThatChanged == Enum.UserCFrame.LeftHand then
		controllerLeft.CFrame = cfram
	elseif partThatChanged == Enum.UserCFrame.RightHand then
		controllerRight.CFrame = cfram
	end
end)

I can’t figure out how I would make them follow the player Character?

The controllers are 2 Mesh Parts