Im trying to make a VR game, but my controllers are just stuck at the center of the world;
vrservice.UserCFrameChanged:Connect(function(partThatChanged, cfram)
if partThatChanged == Enum.UserCFrame.LeftHand then
controllerLeft.CFrame = cfram
elseif partThatChanged == Enum.UserCFrame.RightHand then
controllerRight.CFrame = cfram
end
end)
I can’t figure out how I would make them follow the player Character?