Making a 2nd version of my previous space game

The Sun to the earth in my game are about 443,748.3 studs away


(ignore venus)

The max distance objects will be rendered are 100,000 studs.

i used some visual tricks to get it to be visible at any distance

This red giant, which is 3,543,170 studs away is visible


(2 times the size of the sun, but its angular size is similar to the sun’s, i wasnt trying to be realistic with this red giant because it was just a test)

The game is pretty unfinished currently,

The planets are 1:1340332000000 scale
Every planets size was relativistic to the earth, and the earths size in the game is 4096, so that 4096 number is multiplied, and increases or decreases depending on the size of the other planet, so the sun is 100x~ larger than the earth, basically everything is scaled down without having exaggerated sizes (like my last game)
The rocky planets are meshes, which are divided into 8 chunks so they can be double the studio part size limit

I also have a very customizable orbit system
Each planet has scientific values taken straight from NASA which means their eccentricity, inclination, tilt, and rotation speed (had to be scaled up a tad bit) are all almost accurate


(i also need to know how make realistic atmospheres that dont require a transition while your on the surface, i’ve already tried the billboard technique

15 Likes

just realized i accidentally forgot to remove (ignore venus) because the previous sun thingy was flawed, i forgot to add the size to the sun so it appeared as a little tiny dot)

yeah your gonna need some lens flare for that sun, it just looks like a flashlight lol

the old version used to,


but when i fixed the size problem it disappeared, i think its cause i didnt properly resize it

4 Likes

2 Likes

Very nice visuals. I really like them!

forgot to list this:

New planets compared to older, uglier planets

btw the distances will possibly change in the future

isnt venus like yellow ish? or what is the planet next to earth

venus is a gray rocky planet, as seen as these two photo’s,

the yellowish tint you’re thinking about is its atmosphere

3 Likes

okay, i still feel like you should have venus look yellow when your looking at it as a whole, but definitely more rock and stuff when your on it.

i may try to add surface features, also here is what venus looks like ingame


Fixed moon texture



(that little dead pixel looking dot is thamaus, there will be fictional star systems, i might add a real one though)

This looks rad.
Please post screenshots as you progress

Thank you, im still figuring out how to make a 3d atmosphere, as sources are pretty limited

mind adding gravity or atmosphere to planets?

gravity is already added, just didn’t tweak it to correct values yet, and i’m still trying to find a thing i could use for a atmosphere that’s realistic, and not laggy, and there’s no need for any scripted transitions from space to surface

im back with another banger, i figured out how to also make particle emmiters work with the fake planet bodies that appear at far distances, with the new fictional black hole, (which has been in multiple of my space games), Thamaus!


It is absolutely massive, 1519.75x bigger than the sun infact,
The planet below is atheron, the model got bugged when getting sent super duper far away, heres what it’s meant to look like


pretty cool right? it has ammonia seas! (which look like blood)


this is thamaus, and atheron, atheron had to have been given an outline because of how tiny it was

I’ve also figured out how to make rings appear on fake planets,


Heres a picture of saturn, thamaus, and sol in one pic

i’ve also figured a way on how to make gravity able to be super duper realistic, while also being a bit exaggerated, i’ve used M = gr^2/G, where as
g = surface gravity
r = radius
G = gravitational constant
im going to be able to multiply calculated surface gravity by 20, so it can be like the default roblox gravity, The surface gravity on earth is 32.2 fps, multiply by 20, what do you get? 196.2!

Well, i dont plan on making it an actual game, but i might only do it if people reallt want it to be a game, i will progress further once i find a good atmosphere module

Extras:


4 Likes

Moons, moons, and more… Dwarf planets?!

All moons that are ingame now
Neptune:
Proteus

Saturn:
Dione
Enceladus
Iapetus
Mimas
Rhea
Tethys
Titan

Uranus:
Ariel
Titania
Umbriel

Jupiter:
Io
Europa
Callisto
Ganymede

Dwarf Planets:
Ceres
Pluto

i cannot include photos, cause the planets get chunks of them disappearing, and its got something to do with the orbit script though.

1 Like

This is pretty awesome, great work! :smiley: