I am making a fairly large low poly cave as part of my game, but it’s currently pitch black. I’m new to building, so I don’t know about lighting. What strategies can I use to light a large area up? Will I have to manually place torches throughout the cave?
Well, you could lighten up the ambient to a white to make the cave brighter, or maybe add some wall torches onto the cave walls to make it looks cool.
Either way works for me when I make caves, but the ambient one is more efficient than torches, the choice is up to you.
I would open up the cave with a crevasse on top to bring natural light into it and adjust the sun with a plug-in so it would be right in-front of the crevasse. Finally, i would add sunray and play with the lighting a bit to make it look nice.
the easiest way to do this is to turn off shadows which cause the cave to be dark. you don’t even have to change the ambient or anything
I actually tried that. I’m still debating whether I should change the ambient or remove the shadows altogether.
I really like shadows as it makes buildings feel more alive. Not sure if that’s a good idea to remove shadows… Although it would make it brighter, it would look pretty basic.
In this case, I decided to go with disabling shadows, as changing the ambient makes it hard to distinguish surfaces from each other, thus making traversing the cave frustrating.