I’m interested in making horror games. As a matter of fact, I’ve released one recently: Corruption. See, I get a lot of feedback saying:
“It’s so boring, you just find items and unlock things.”
“You are over-complicating a simple plot.”
“This is such a bad game.”
I’ve dealt with these things before with my previous horror game gathering a ratio of 53% as of now. If you look in the top horror games such as The Mimic, it has many mazes and grueling tasks to complete in order to move on. Yet, it has much positive feedback and a big community waiting for updates.
What I’m asking is how I would make a horror game that would be interesting and not boring. What would a horror game need? How could you go making a horror game without grueling tasks?