Making A Glider Using roblox new bodymover "Vector Force"

So basically I have an RPG game that has a glider as an item.
I want to make the glider using Roblox’s VectorForce
The thing is, I can seem to make any progress on my own, I’ve tried some things like applying a vector force to the player’s body to the tool itself to create “Lift”, but that didn’t work. When I went online for help, all the posts were outdated and had been using the legacy body movers, which are deprecated and I do not want to use that.

Any form of help would be appreciated

P.S. Here is some code that I already made.

local Tool = script.Parent
local Owner
local Character
local Humanoid
local HumanoidRootPart
local Enabled = true
local CanDamage = true
local ReplicatedStorage = game:GetService("ReplicatedStorage")





local Anims = {
	Idle = nil,
	

}
script.Parent.Equipped:Connect(function()

	Owner = game.Players:GetPlayerFromCharacter(Tool.Parent)
	if Owner then
		Character = Owner.Character
		if Character then
			Humanoid = Character:FindFirstChild("Humanoid")
			HumanoidRootPart = Character:findFirstChild("HumanoidRootPart")
			if Humanoid then
				local Animator = Humanoid:FindFirstChildOfClass("Animator") 
				if Animator == nil then
					Animator = Instance.new("Animator",Humanoid)
				end
				Anims.Idle = Animator:LoadAnimation(script.Parent.Animations.Idle)
				
				Anims.Idle:Play()
				if HumanoidRootPart then
					local VelMover:VectorForce = HumanoidRootPart:findFirstChild("VelMover")
					if VelMover then
						
						Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
						VelMover.Enabled = true
						VelMover.Force = Vector3.new(0,workspace.Gravity,0)
						
					end
				end
			end
		end
	end
end)
script.Parent.Unequipped:Connect(function()
	
	Anims.Idle:Stop()
	if HumanoidRootPart then
		local VelMover:VectorForce = HumanoidRootPart:findFirstChild("VelMover")
		if VelMover then

			Humanoid:ChangeState(Enum.HumanoidStateType.Running)
			VelMover.Enabled = false
			VelMover.Force = Vector3.new(0,0,0)

		end
	end
	Owner = nil
	Character = nil
	Humanoid = nil
	HumanoidRootPart = nil
end)