I am making my first gun and it seems like every tutorial I see just shows how to make a gun that ray traces. I made one of those ray tracing guns and it works fine however it just doesn’t look that nice because its just a yellow line. I saw a tutorial using body force and when the gun fired the bullet would come out of the gun, stop in mid air for about half a second then fly at the target and that looked really ugly also. So I was wondering if there were any other ways of doing this even if it is a bit more complicated.
First, could you provide a picture of what your talking about?
Second, this is not the category for this, maybe try changing it to scripting support or help and feedback.
Third, it’s called raycasting, not raytracing
Fourth, you can use hitscan bullets with moving visual bullet while still relying on raycast.
I suggest you to check roblox’s confirmed weapons and learn how they do it so you can have some ideas about it.
And i’m aggreing to other dev’s corrections.
This is not a suitable place, #help-and-feedback:scripting-support or #help-and-feedback:building-support is better, with that being said,
If you dislike how the tutorials protray the bullet, learn how the scripts work for the gun, and then manipulate and configure the script to your own needs. You haven’t specified how you want the bullet to look and move, and we have no code to go off of.
Could you share the code used?