Hello devs ! I am actually working on a horror game , and i have maid a script but he doesn’t workt and i need your help !
Context : In my game , somes events can appear and actually i need help on the “jumpscare event”. So , when the event start , the player have 25second the turn off a radio , if he don’t turn off the radio , all player’s on the server get a jumpscare . But if the event re appear after 25second , the jumpscare won’t work and all players won’t be killed.
Here is the main script " i only put the jumpscare event "
TableauCouple = function()
print("TableauCouple")
local red = Color3.new(0.658824, 0.0196078, 0.0196078)
local EvilPic = game.ServerStorage.Events.ImagePartEvil:Clone()
local BasicPic = game.Workspace.Evenements.Tableau.TableauCouple.ImagePart
local Value = game.Workspace.Evenements.Radio.Neon.Value
local prox = game.Workspace.Evenements.Radio.ProxPart.ProximityPrompt
local HighLight = game.Workspace.Evenements.Radio.Highlight
local Omg = game.Workspace.Evenements.Radio.TurnRadio.Arrows
BasicPic.Decal.Transparency = 1
EvilPic.Parent = game.Workspace
HighLight.Enabled = true
Omg.Enabled = true
game.Workspace.Evenements.Tableau.TableauCouple.ImagePart.Decal.Transparency = 1
game.Workspace.Evenements.Light.Model.TableauLightStand.LightFixture.Neon.Color = red
game.Workspace.Evenements.Light.Model.TableauLightStand2.LightFixture.Neon.Color = red
game.Workspace.Evenements.Light.Model.TableauLightStand.LightFixture.PointLight.Color = Color3.new(0.658824, 0.0196078, 0.0196078)
game.Workspace.Evenements.Light.Model.TableauLightStand2.LightFixture.PointLight.Color = Color3.new(0.658824, 0.0196078, 0.0196078)
game.Workspace.Evenements.Radio.Neon.Color = red
game.Workspace.Evenements.Tableau.TableauCouple.Light.PointLight.Enabled = true
game.Workspace.Evenements.Radio.Neon.Transparency = 0
game.Workspace.Evenements.Radio.Neon.Sound.SoundId = "rbxassetid://1840493961"
game.Workspace.Evenements.Radio.Neon.Sound:Play()
prox.Enabled = true
repeat
wait(0.1)
until Value.Value <= 2
if Value.Value == 1 then -- Event stop / No jumpscare / no death
print("Basic Restored")
local Basic = Color3.fromRGB(195, 161, 141)
game.Workspace.ImagePartEvil:Destroy()
game.Workspace.Evenements.Tableau.TableauCouple.ImagePart.Decal.Transparency = 0
game.Workspace.Evenements.Light.Model.TableauLightStand.LightFixture.Neon.Color = Basic
game.Workspace.Evenements.Light.Model.TableauLightStand2.LightFixture.Neon.Color = Basic
game.Workspace.Evenements.Light.Model.TableauLightStand.LightFixture.PointLight.Color = Color3.fromRGB(235, 167, 98)
game.Workspace.Evenements.Light.Model.TableauLightStand2.LightFixture.PointLight.Color = Color3.fromRGB(235, 167, 98)
game.Workspace.Evenements.Radio.Neon.Transparency = 1
game.Workspace.Evenements.Tableau.TableauCouple.Light.PointLight.Enabled = false
game.Workspace.Evenements.Radio.Neon.Sound:Stop()
prox.Enabled = false
Value.Value = 3
HighLight.Enabled = false
Omg.Enabled = false
else if Value.Value == 2 then -- Event when seconds have been reach / event that kill everyone
print("Killed")
local cameraInterpolateEvent = game.ReplicatedStorage.RemotesScreamer.PaintCouple.cameraInterpolateEvent
local cameraToPlayerEvent = game.ReplicatedStorage.RemotesScreamer.PaintCouple.cameraToPlayerEvent
local monster = game.ReplicatedStorage.Monster:Clone()
monster.Parent = game.Workspace
monster.Head.Scream:Play()
cameraInterpolateEvent:FireAllClients(game.Workspace["Cameras Screamer"].FirstScreamer.CameraPosition.CFrame,game.Workspace["Cameras Screamer"].FirstScreamer.CameraAim.CFrame,0.2)
wait(0.6)
local c = game.Players:getChildren()
for i = 1,#c do
if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
c[i].Character.Humanoid.Health = c[i].Character.Humanoid.Health - 100
end
wait(0.6)
cameraToPlayerEvent:FireAllClients()
monster:Destroy()
local Basic = Color3.fromRGB(195, 161, 141)
game.Workspace.ImagePartEvil:Destroy()
game.Workspace.Evenements.Tableau.TableauCouple.ImagePart.Decal.Transparency = 0
game.Workspace.Evenements.Light.Model.TableauLightStand.LightFixture.Neon.Color = Basic
game.Workspace.Evenements.Light.Model.TableauLightStand2.LightFixture.Neon.Color = Basic
game.Workspace.Evenements.Light.Model.TableauLightStand.LightFixture.PointLight.Color = Color3.fromRGB(235, 167, 98)
game.Workspace.Evenements.Light.Model.TableauLightStand2.LightFixture.PointLight.Color = Color3.fromRGB(235, 167, 98)
game.Workspace.Evenements.Radio.Neon.Transparency = 1
game.Workspace.Evenements.Tableau.TableauCouple.Light.PointLight.Enabled = false
game.Workspace.Evenements.Radio.Neon.Sound:Stop()
Value.Value = 3
prox.Enabled = false
HighLight.Enabled = false
Omg.Enabled = false
end
end
end
end,
Here is also the script for the timer ( this script is on the main script )
local value = game.Workspace.Evenements.Radio.Neon.Value
local prox = game.Workspace.Evenements.Radio.ProxPart.ProximityPrompt
if prox.Enabled == false then
repeat
wait(0.1)
print("Waiting Paint ")
until prox.Enabled == true
wait(5) -- timer before death ( for test put 5s )
value.Value = 2
prox.Enabled = false
print("killed")
end
anyone have a solution?