i made a script for this door to automatically change the weld types (as shown below)
for i, v in pairs(game.Workspace.DoorThatNeverGoesWell) do
if v.ClassName == "Weld" then
local newWeld = Instance.new("WeldConstraint")
newWeld.Part0 = v.Part0
newWeld.Part1 = v.Part1
newWeld.Parent = v.Parent
v:Destroy()
end
end
edit: before you start replying, please note that i used :IsA() before