Making a Part follow Custom Physics

I want to make a Part object always try to be going towards a destination point. I have figured out how to get that destination position and use it, but how can I make the Part always go towards it. Body Movers? New Body Movers? I also will need it to act like a character, which includes jumping and such, but that will come later.

A BodyPosition could be used here, however I recommend a AlignPosition constraint.
All you need to really do is have an Attachment in the Part (which the AlignPosition’s Attachment0 is set to) and have another Attachment whenever you’d like (which the AlignPosition’s Attachment1 is set to).