Making a realistic hovercraft

I Am trying to make a hover quad and I want realistic movement using body movers and I have searched the devforum but can’t find a reliable solution. My issue isn’t necessarily how to get the object to hover as I have managed to do that using body thrust. My problem is managing the hover once the player sits down. When the player sits the whole thing goes haywire. I tried calculating the weight but couldn’t formulate an equation to properly do so.

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set each BasePart in the character to Massless = true

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