Making a system chat that will only chat in a certain channel

Hello there, I’m making a feature that when you say /ShowBanned a Banning System will say back in my channel either the banned player or, there are no banned players.

My issue is, I cannot find out how to make a script to say something in a certain channel.

If you can find a solution, it would be very appreciated.

Heres my script :

local DS = game:GetService("DataStoreService"):GetDataStore("Ban")
local BannedPlayers = {}
local Channel = "ModCommands"



game.Players.PlayerAdded:Connect(function(players)
	
	
	players.Chatted:Connect(function(msg)
		
		if msg == "/ShowBanned" then
			BannedPlayers = game:GetService("HttpService"):JSONDecode(DS:GetAsync("ban"))
			
			for PlayerID,message in pairs(BannedPlayers) do
				local Player, Message = unpack((message):split(";"))
				wait(0.2)
				local BannedSay = "Player = "..Player..", PlayerId (For unbanning) = "..PlayerID..", Reason = "..Message
                                 --here is where i would like it to say my "BannedSay" and i would also like it to say it in dark red because someone is banned
			end

			if (next(BannedPlayers) == nil) then
				wait(0.2)
				local NoBannedSay = "There are no banned players at the moment, You can ban someone by saying /ban (Player);(Reason)"
                                 --here is where i would like it to say my "NoBannedSay" and i would also like it to say it in white
			end

			
		end
		
	end)
	
end)