Hello!
I’m currently trying to achieve a system where when a player flashes a light at a part/model, that part is visible. When the light is not being shined on the part/model, it is NOT visible. I have thought of magnitude checks for certain lights but I just can’t seem to get it working properly (Is not that accurate, the part just comes in and out looking badly done).
Example: A player is carrying a light, the light is shining around. Once the player shines the light in the corner of the room, they can see a part there that is only visible to the light. Sort of like a text label with the text: “Turn back”, or so.
How could I go about making this work? What methods could I use? Thank you.