Making GUI correspond to round timer

Hello! So, i have a round system that works decently well and it sets up and goes into intermission and stuff and does the count down before doing the round then resetting and looping, so how do i go about making it so each players gui updates as the timer, would i put a script inside the gui or just have the round system script try updating all the players gui?

I would fire remote event on all clients from the server and have the client set their personal gui textlabel.Text to the only argument fron the remote event

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What I do is have a value in replicated storage where I update the value according to the timer using a server script and then have a local script that takes that value and uses it for the timer GUI. this way you don’t have to fire remote events every second which might cause lag

ah this would work just as well, thank you!

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