Hi, this is a really simple problem I have always had for my whole entire time making GUIs, which are not many but when i make a GUI in the studio, it fits my screen where I am viewing my game, but when I play the game, it is the same size in pixels I guess and not relative to the player’s screen resolution (what i’m guessing is going wrong) and this happens:
What I have been trying to achieve: Make the GUI fit in the top of the screen normally in any device resolution just as how I see it in my studio editor, basically keep the size relative.
What I have used to try and resolve this problem: I have been using a plugin that is supposed to help with making GUIs “relative” to any screen/device resolution. It hasn’t been working for me and I need help with what else I can do to fix my GUIs. This is what it adds to UI elements:

This is the plugin I am using (I cannot find the original name anymore, so this is what it looks like):

Overall, does anyone know solutions on how to make organized GUIs that are relative in some way to device screens so that they don’t mess up on other devices?
Thank you very much for reading. 
Edit: Please let me know if I posted this in the wrong subcategory. I was not completely sure where to post this and this category seems to fit best.
