Hello! I have been writing a path/ray tracer for the last few days with “good enough” results and i’ve run into a solid wall problem; saving the image and visualizing it. so far i’ve been using frames with pixel offsets to create images from a color table but they tend to start lagging in higher quantities and tend to crash studio. So far i have been thinking about using roblox’s screenshot editor somehow or encoding the resulting color3 table into base64, but i’m left pretty much clueless for now. If someone has any solutions, please reply!
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