As of now, you cannot write nor read a MeshPart’s MeshID.
“14:09:12.114 - Unable to query property MeshID. It is not scriptable”
This makes it a pain and utterly inconvenient to make any sort of tools regarding MeshParts,
and to do simple things like recurse through MeshParts in a scene and store their MeshIDs in a table to be preloaded.
I’m sure I’m not the only one who has been bothered by this.
I suppose I understand not being able to write to it, but I don’t see why we can’t simply read it at least.