Making Rounds Less RNG and more Skill-Based

I have a round-based game that is all about escaping a maze with random walls appearing and disappearing, basically Hedge Way Out from Epic Minigames. As I’m trying to give more quality to the game, I’m becoming concerned about the RNG in the rounds. Random walls disappear, and players have no control over it. I feel that this will be the number one reason why players might leave my game.

To put it simply, I want to ask how I can reduce the amount of RNG in my game, and have it be more skill-based, while keeping the feature of walls disappearing, since that is what my game is all about.

  1. What do you want to achieve? I want to make my game more skill-based.

  2. What is the issue? I want to make it skill-based while keeping the walls disappearing mechanic, and that’s pretty tricky.

  3. What solutions have you thought of so far? I add gamemodes to it, but they do not help reduce RNG, and I added powerups that players can use to help them win, but these cost in-game currency, as they’d be a bit too overpowered if it were free every round.

If you’d like to see the game for yourself to get an idea of what the rounds are like, here it is. I am thinking of a powerup that will be free, and isn’t too overpowered, that allows you to destroy any wall you choose once, but I’m not sure if this’ll help.

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Don’t-

Thats my only advice.

RNG keeps things fresh, every time you play it will be different AND it does involve skill, you have to make predictions of which routes would be the most likely to get you out fastest based off probability an a bit of experience.

Think of it like this, if the same walls disappeared in the same order every game, then you would just perform the same action round after round? it would get boring really quickly.

If you really want to incorporate more skill however I recommend you use a game design tactic called ‘intentional bugs’ in which you either ignore / make ways to bug out the game allowing experienced players to potentially say, clip through a few walls or whatever.

xD

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