Making smooth movesets

Hello,

I’ve been working for months on a combat system for my game (sword fighting), and I don’t think the animations and game mechanics behave well together.

I wanted to show the cutting issue I have with these animations. I’m hoping someone knows what I’m talking about (this is a little bit hard to explain) but here’s a visual:
https://gyazo.com/e0f1b14e4596d249701374275bdaa9c9 (it may be a bit subtle to notice, but look at the right arm if you have trouble)

Do you think there’s a way that I can remove the jankiness between each movement through an animation method, or is this something that can be done through a script?

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