What do you want to achieve?
For the MusketBall to go directly forward. Right now it can only go Infront or behind, not left or right, 45 degrees etc
What is the issue?
I can’t tell how to do this - nobody has ran into this before
What solutions have you tried so far?
Again, nobody as had this issue before. I can’t find any posts or DevHub posts about it.
local MainModule = {}
function MainModule.Fire(Gun)
local PlayersService = game:GetService("Players")
local ReplicatedStorageService = game:GetService("ReplicatedStorage")
Gun.MusketBall.Position += Vector3.new(0, 0, math.random(-3, 3)) --I know about this (Not about my topic)
Gun.MusketBall.Anchored = false
if Gun.Union.Orientation.Y > 0 and Gun.Union.Orientation.Y <= 180 then
Gun.MusketBall.LinearVelocity.VectorVelocity = Vector3.new(-5,0,0)
else
Gun.MusketBall.LinearVelocity.VectorVelocity = Vector3.new(500,0,0)
end
Gun.MusketBall.LinearVelocity.Enabled = true
local otherPart = Gun.MusketBall.Touched:Wait()
print(otherPart)
if PlayersService:GetPlayerFromCharacter(otherPart.Parent) then
otherPart.Parent.Humanoid:TakeDamage(1000)
ReplicatedStorageService.MusketBallHit:FireAllClients(Gun, "HitFlesh")
task.wait(0.5)
Gun.MusketBall.Anchored = true
Gun.MusketBall.LinearVelocity.Enabled = false
task.wait(3.5)
--Gun.MusketBall:Destroy()
elseif otherPart.Material == Enum.Material.Metal then
ReplicatedStorageService.MusketBallHit:FireAllClients(Gun, "HitMetal")
task.wait(0.2)
Gun.MusketBall.Anchored = true
Gun.MusketBall.LinearVelocity.Enabled = false
task.wait(3.8)
--Gun.MusketBall:Destroy()
end
end
return MainModule
If you want change the Position and Orientation of your parts, probably you must be use the ‘renderstepped’ and ‘heartbeat’ events of ‘run service’, and modify the CFrame (with CFrame.new and CFrame.Angles) instead ‘Vector3’.
Gun.MusketBall.LinearVelocity.VectorVelocity = Gun.Union.CFrame.LookVector * 500
You may need to switch LookVector with RightVector or UpVector, and maybe add a negative sign, depending on your exact setup.
2 Likes
I had to use RightVector, but it fixed it.
I love people like you, made my day.
2 Likes
Forummer
(Forummer)
June 11, 2022, 2:49pm
5
In a perfect world developers would keep their physical instances oriented to Vector3.new(0, 0, 0), that way it’d be LookVector every time.
2 Likes