Hello! first time writing here, so I hope I am in the right place.
I’m making UI for my game (duh) anddd I can’t for the life of me figure out how to properly do things.
this is in game.
I have used AutoScale to convert the positions and sizes to Size, but it does NOT change a thing. The constraint also seems to do not much, only working when I inserted one myself.
I have NO idea what the hell I’m supposed to do to fix this, as UI is NOT my strong suit.
overrunUI.rbxm (18.6 KB)
yeah sure, there you go.
i dont really care enough if anyone decides to snatch it up. it’s just UI and i dont really care to worry for UI.
I suggest you use pixels for the main menu instead. Even though you may think there is an issue with scaling, there really wont because the sizes are so small.
Additional tips:
Add UISizeConstraint: allows you to set the max (and min) size of the GuiObject in pixels. this is useful for preventing gui looking too large on bigger screens (e.g. you don’t expect a minimap to take up the entire screen of a 32" monitor
Also to get around the character cound you can do <put anything here it will count towards the character count but will be invisible> (just don’t use ``)