and before you say “just use scale”, i figure it’s more than that! i’m making this post because every other post i see on this topic says scale is the way, but scale by itself doesn’t make it look great everywhere.
i’ve made a ui that i believe looks good on computer and tablets, exclusively using scale for positioning and size, and some aspectratio stuff for the images since they can’t be stretched. the problem is, it looks horrible on phone. and if i adjust it to look good on phone, it looks horrible on computer and tablet.
for example, here’s the ui on computer (looks basically identical to this on tablet!):
and this is what it looks like on a phone (using device emulator, which i can confirm is accurate):
notice how the text overflows, the textbox is too small, and the portrait is huge. plus, the text at the top is squished together. if i decrease the text size, it looks bad on computer & tablet. if i make the text box a bigger scale, it looks bad on computer & tablet. if i decrease the portrait scale… you get it. how do i go about fixing these kinds of problems?
P.S.: everyone recommends autoscale lite, but i’ve heard it’s been broken recently. i’m also just not too big of a fan of plugins as they barely work in my setup, and i like to do things myself.
EDIT: i just discovered text constraints, which at least kind of fixes my text overflow problem? setting minimum and maximum and then enabling text scaling looks good on phones, but i figure the text size will start changing depending on the text itself which would suck. plus, the max looks good on computer but bad on console. if i change it, it looks bad on computer. this is really getting annoying!

