Making your camera turn right when pressing D

As the title suggests, I want your camera to turn right, from where you are facing, when you press D. Here’s my code, what do I optimise?

elseif key.KeyCode == Enum.KeyCode.D then
			Rightwards = true
			Leftwards = false
			while Rightwards do
				camera.CFrame = camera.CFrame + (camera.CFrame.LookVector *  Vector3.new(-1, 0, -1))
                ^ above is the important line

				wait()
			end	
		end

The “important” line makes the camera move straight forwards but I need it to go right →

Thanks!