Manjuu Rancher Update Logs


Here are the update logs for Manjuu Rancher. But first, a quick and informative FAQ!

Frequently Asked Questions

Q: How does happyness work?
A: Happyness is increased by decorating your plot with certain items. Happier yukkuris will poop more often, so more happyness = more manjuu = more money. Happyness inversely scales with the amount of yukkuris on your plot; so as your ranch gets more crowded, you’ll have to buy more items.

Q: How does the yukkudex work?
A: You can fill out your yukkudex by donating yukkuris. With each yukkuri you donate, the information related to that specific species will be filled out. For more information, visit the house next to the lighthouse.

Q: How do I get food?
A: There are fruit trees scattered through the main plot area and a food vendor in the middle. Yukkuris will only poop half-as-often once they get ‘hungry’ (as indicated by the red area in their individual menus), and will stop producing any manjuu at all once their hunger reaches zero.

Q: What is ESEN?
A: ESEN (aka essence) is used for enhancing yukkuris, which increases their manjuu value. The NPC who can do this is intentionally hidden, but I trust you’ll find him.

Q: Does rarity matter?
A: Yes, and no. Rarity affects a few things, but there are no insurmountable differences between yukkuris of different rarities. This isn’t supposed to be an RNG game, just use whoever you like the most!

Q: NO MOBILE SUPPORT?!? AAAIIIEEEEEE HELP ME BUILDERMAN!!
A: I understand that having mobile support is very important, but it is not one of my priorities at the moment. Still, if you play on mobile I am happy to receive bug reports or feedback from you.

Q: Can you add [CHARACTER]?
A: Maybe.

Q: Yukkuri Hunt update when???
A: Sorry.

Update Logs

View older update logs (reverse chronological order)

v1.0.6

  • Slightly increased almost every item’s happyness bonus
  • Added one new tycoon item
  • Should have fixed yukkuris freezing in place
  • License costs have - once again - gotten significantly more expensive. It was always my intention that the license upgrades would be the one thing that you actually had to grind for, and right now it doesn’t really feel like that.
  • Fixed tools (mostly just the net) breaking after you die enough times
  • Added a global manjuu leaderboard (found inside the HQ)

v1.0.5

  • Tools (food) will save after death
  • TEMPORARILY doubled the manjuu bag’s capacity to 16 until I add the shop
  • Floors can now be placed under other tycoon items
  • Fixed tycoon items being rotated incorrectly. Sorry if this messed up your plot!
  • Slightly changed the build mode GUI to make it easier to use on mobile. This entire GUI sucks anyways and will eventually be replaced.

v1.0.4

  • Yukkuris will now instantly eat from the trough once they’re hungry
  • Yukkuris should no longer stop moving for long periods of time(?)
  • You should not longer be able to pick up yukkuris while they’re anchored or “busy” (sleeping or running on the wheel, etc)
  • Fixed dialog not appearing on mobile
  • You can now rotate your plot around
  • Spam clicking feed will no longer miraculously duplicate your food
  • Nerfed bouncy castle
  • Each time you hit a yukkuri during the capturing sequence (that sounds violent, whatever), +3 seconds will be added to the timer. This might later be nerfed or removed entirely; the time limit is supposed to be a part of the challenge.
  • Wild yukkuris will now despawn after 5 minutes, regardless of whether or not a player is nearby
  • Nerfed the XP gain rate (for yukkuri age). No, aging up still doesn’t actually do anything, NEXT UPDATE, I PROMISE!
  • When placing down a tycoon item, it will initially be placed at the center of your screen instead of the center of the plot
  • The happyness meter now updates in real time
  • Some other small bugfixes

v1.0.3

  • Emergency patch to fix an infinite money glitch
  • I received a few complaints that the fence corners took up too much space and were awkward to use. So I removed them. The normal (straight) fence pieces have since been slightly offset so that they can be used to create corners.
  • Probably some other bug fixes & stuff, but I forgot to write it down

v1.0.2

  • Fixed yukkuri menu breaking on death
  • Slightly increased default max stamina
  • The happyness bonus from petting a yukkuri is now stronger and lasts for longer
  • Tweaked some furniture happyness values
  • Tweaked net to make mindless spamming less viable
  • Decreased cost for upgrading yukkuris
  • Added some expository dialog to Anvil Cat
  • Increased yukkuri license costs
  • Fixed yukkuri nicknames not working
  • Various other bug fixes and small tweaks

v1.0.1

  • Food items now stack
  • Tweaked yukkuri happyness and some other stuff
  • Various bug fixes. The first of many.

v1.0.0

  • Release. I did write an update log for this, but there isn’t much point posting it.
10 Likes

v1.0.7

  • Reworked the happyness system (again). As with before, your yukkuris’ expectations still increase the more of them are on your plot. However, the scaling is now much stronger and happyness WILL decrease for most late-game players. To help ease this pain, happyness now scales off of how many yukkuris you have currently equipped instead of your license level. It may be more profitable to equip less yukkuris than you can, so that they don’t get unhappy from overcrowding.
  • Added favoriting & sorting to the PC. This system is admittedly a little bit confusing due to how sorting interfaces with favorited/equipped yukkuris, but you’ll be okay.
  • Age now actually matters! Older yukkuris will produce more valuable manjuu at the cost of a slightly faster hunger rate and younger yukkuris have a slightly decreased hunger rate. There are also now 7 age stages instead of just 4. Wild yukkuris also spawn at a random age between 2 and 4.
  • Reworked the yukkuri menu so that it just stays in place (instead of following the yukkuri). No more aim training just to feed your yus! This does mean that yukkuris will no longer freeze when you click on them, which I hope will indirectly fix a couple of bugs.
  • Added a couple of tycoon items
  • Small bugfixes and other tweaks
7 Likes

v1.1.0

  • Added bag upgrades and bag shop
  • Licenses cost have gotten significantly more expensive again - see v1.0.6 changelogs.
  • You now have infinite stamina while on your own plot
  • Other small balancing tweaks
  • Slightly changed the lighting

v1.1.0a

  • Implemented a (somewhat viable but still experimental) method which should prevent unethical farming methods
  • The wheelbarrow can no longer manually pick up manjuu (which I guess is a nerf), vacuum range slightly increased
  • Yukkuri pathfinding now takes into account the yukkuri’s actual size. Larger yukkuris require more clearance to move around and will hopefully stop getting themselves stuck in stupid places
  • Big yukkuris should stop being flung off of the wheel

v1.1.0b

  • Added a very scuffed settings menu, accessible in the intro screen
  • Small tweaks to the anti abyuse (sic) detection systems
  • I only published this just to fix one very specific and troublesome bug. Which I won’t talk about.

v1.1.1

  • (small) Fourth of July event: added 2 yukkuris
  • Tweaked yukkuri pathfinding
  • Fixed wheel not spinning
  • Fixed infinite plot stamina sometimes not working
  • Small changes to the building placement system which shouldn’t be noticed

v1.1.2

  • Added 1 more yukkuri to the Fourth of July event
  • Added multi-select for donating yukkuris
  • Capturing rework - time limit lowered to 30 seconds, and is increased by 8 seconds only if you swing the net while in the bonus area
  • Vacuum now has auto-collect
  • Attempted to make mobile controls better
  • Yukkuris should no longer teleport around
  • Nerfed base manjuu value and ESEN value of special-tier yukkuris
  • Fixed item placement GUI appearing when it shouldn’t

v1.1.2a

  • Capturing time limit now starts at 40 seconds, and is increased by 12 seconds with each bonus hit
  • Both the sprint and swing (net) buttons on mobile now function as a toggle

For sprint, pressing the button will toggle sprinting until you either stop moving or run out of stamina
For the net, pressing the button will start the bar minigame thing and pressing the button again will actually swing the net

  • Net hitbox made slightly larger
  • All bags have gotten slightly cheaper
9 Likes

v1.2.0
Tycoon layouts had to be wiped because of the massive changes to build mode. You have not lost any items, but they have been automatically withdrawn. I apologize for the inconvenience.

  • Build mode has been overhauled
  • Multi-level building has been added; all players can build a second floor by default
  • 6 new tycoon items
  • Yukkuris can now jump and their pathfinding should be better (I think)
  • Increased the extra time gained with ‘critical’ swings to 15 seconds (from 12)
  • Adjusted license prices; the first 3 levels are slightly more expensive but later levels cost much less
  • Adjusted base manjuu value scaling
  • Adjusted ESEN upgrade prices and reworked the rarity tax
  • Bags have gotten cheaper
  • Yukkuri happyness requirements are slightly higher and scale more linearly
  • Increased tycoon item prices

v1.2.0a

  • Fixed a data loss bug
  • Other small bugfixes

v1.2.1

  • Added 5x pulls to the gacha
  • Small tweaks to some tycoon items
  • Might have fixed the PC interaction prompt not appearing?
  • Fixed golden suika bug
4 Likes

v1.2.3

  • Remodeled trees
    Specifically also changed fruit trees: they are now a bit harder to find. Consequently, their fruit has been buffed and restores significantly more hunger than before
  • The amount of times a yukkuri has been enhanced is now tracked in the PC
  • Donating a yukkuri that has been enhanced more than once will give you back ~50% of the essence spent
  • Fixed various issues with floor tycoon items
  • Nerfed cushion spam (I didn’t think anyone would spam them)
  • Maybe stopped yukkuris from teleporting around
  • Other backend changes to the tycoon system
2 Likes

v1.2.4

  • Added (one-and-a-half) new biome(s)
  • Added 9 new yukkuris + 3 event yukkuris
  • Added halloween-themed tycoon items
  • Added trick-or-treating
  • New yukkudex
  • Changes to the PC gui to make it more consistent across devices
  • More changes to the data systems that shouldn’t be noticeable
  • Other small changes

v1.2.4a

  • Fixed various visual bugs with the yukkudex

v1.2.4b

  • Attempted to make yukkuri hunting easier when at high latency
2 Likes

v1.3.0

  • Added 4 event yukkuris, 2 new yukkuris
  • Added 6 or 7 new tycoon items
  • Small build mode rework
  • Added weather events
  • Added yukkuri mutations
  • New event quest
  • Added ability to withdraw all plot items