I have a map, and on the edge of the map, I’d like your input on how to handle the border.
The sides of the map are decorated with mountains, but players can walk up them.
Currently, I use a damage area if they go too far up, but there’s no way for players to know why they’re taking damage.
I could add an invisible wall, but exploiters can walk through it and make themselves impossible to hit.
How should I approach this without making the player think they are taking random damage?
Welp that’s what im talking about, i’d rather kick than damage because you still can abuse it unless it instantly kills but still, why go easy on 'em xd