Map Exporting Bug

I’m trying to get past this annoying texture “bug” that i’ve been having in blender. These little lines always go into maps I export for commissions.
These objects are all smoothplastic.

I’ve used a script that gets rid of all the normal maps, it worked but the lines are still there, if anybody can help me with this, it’ll be greatly appreciated.
Screenshot 2022-07-28 120247

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Are these meshes made separately? Can you show us the geometry of the mesh you exported from blender? Never seen this happen before and never happened to me.

Go into edit mode and select any face that has the visible normal map. This should select the active material assigned to that face, now open a new partition in your window and open shader tab, check if the BSDF material has a normal map attached, if it does, fix the script you used to remove all normal maps.

If it it doesn’t have a normal map in it, send us a .blend file where this is happening, you can just send it with a single object with that issue happening if you dont feel comfortable sharing the whole file, but if you do send it, make sure to enable texture batching on export so we can see the actual textures that are in the file.

I meant to say I exported this from studio, since i’m a GFX artist.
I was told to post here instead.