Hey, I have quite a large map with frankly thousands of parts.
I’ve noticed that this map has started to result in quite the memory build-up, as the moment the map is inserted inside my game, my memory jumps by almost 1000 MB.
Certain stuff has also started lagging because of this, and with memory over 3000 MB in my game, it’s just something I cannot let sit by.
If anybody has any suggestions on how I can fix this, please let me know.
First of all, are there scripts in your game? If so please tell us as there could be memory leaks.
Second of all, go through your map’s baseparts. Is there any basepart that is unanchored or that can collide? If so please check if they SHOULD or NEED to be.
Sometimes we add collisions and unanchor objects that just worsen performance and do not need those properties.
Well looking at the game … I deleted the entire map and it changed nothing for me (memory wise). Says the map is taking up 1000mb, could probably shave some off there.