Map making memory skyrocket?

Even the scripts? Did you check workspace, replicated storage, starterplayerscripts, etc.

Yep. Even cleaned out Core scripts, lol. Just to be sure.
But to be honest, I have a powerful machine, so I think Roblox just uses 4 gigs of memory, and there was no change after deleting because I have the resources.

Empty baseplate: 2gb memory usage.
That game: 4gb.

Not that crazy, because in the background of the game, is still the studio file running.

Not sure what I should do then. Might just send this over for tomorrow’s issue or never’s issue.

I’m pretty sure it’s not 1 thing, but a few things together. We had a similar issue in a game, once. When we started building we didn’t take into consideration that the game might get quite big. But those things stack up, little by little.