The guidelines, aswell as this FAQ, are absolute hot garbage. You didn’t elaborate anything with this. You are just trying to defend ROBLOX’s stance on preset chat, which you have severely limited in doing so. Preset chat with these guidelines are no more useful than using emote animations at this point.
Presets shouldn’t include terminal punctuation to prevent them from being confused with general chat messages.
This makes NO sense when presets already need to be highlighted in chat as being a preset (as per the example shown of what would be an ‘acceptable preset’).
Preset messages are intended to be used for game play coordination. Language like “Hi” or “How are you” and “Yes/No” that don’t describe specific actions are more social in nature.
If you want to encourage ‘gameplay coordination’, then replies such as “Yes/No” and their differing counterparts such as “Understood” or “Negative” are DEFINITELY necessary. How else are you supposed to coordinate gameplay if you cannot acknowledge the other player’s requests? Once again, this makes no sense whatsoever.
Can the 12-preset-per-Universe cap and the 10-second rate limit be increased, made dynamic, or granted exceptions for complex genres (strategy, roleplay, social deduction, economy/trading)?
- Within the full product in June, we will be looking to update these limits.
These limits are outrageously harsh. If you want presets to be used for gameplay coordination, imposing a 10-second rate limit makes ANY preset communication pointless. Gameplay moves fast and things change in split second- how do you expect your audience to coordinate anything when they need to wait 10 seconds? Not to mention the ridiculously low cap of 12 presets; for roleplay games this is definitely not enough to coordinate gameplay.
Are custom preset systems still allowed if they only show to compatible age groups or trusted connections?
- Yes, you still need to abide by the same policies including limiting presets to less than 12 and adding a rate-limit of 10 seconds per send.
By far the most ridiculous and downright laughable response from ROBLOX thus far.
“You can create custom preset systems that only show for compatible age groups/ trusted friends, BUT you must abide by all the same policies!”
…So just use regular chat at that point? What’s the point then of having a preset chat system if it is so heavily limited and restricted to the point of it barely being useful in gameplay? This should only apply to presets that allow communication ACROSS various age groups, not BETWEEN the same age groups!
With these guidelines you just killed every RPG/Shooter/Action/Roleplay based game. Bravo. You should’ve just let game creators make their own preset chat system where:
- ROBLOX ToS is the baseline for what the preset chat system should abide to, not the “Preset system guidelines”
- Presets pass through
TextService:FilterStringAsyncto ensure moderation can still be enforced (backbone of ensuring safety) - Presets must be visually distinct from regular chat by adding
System preset(or something alike) infront of the message. Additionally, the bubble speech could be adjusted to visually differ from regular chat (i.e. by making the bubble/text a different color). NOT by banning end marks and terminal punctuation; the aforementioned visual distinctions already make the preset chats more than distinctive enough from regular chat. - Creators can define their own presets that match THEIR game’s theme and overall gameplay (Shooter, Roleplay, et cetera)
- A character limit of 80 characters per preset is imposed (this’ll allow creators to make useful presets, but to not abuse presets as a means to bypass chat restrictions)
- There is NO limit on the amount of presets you (read: Creator/Developer) can create; Players cannot adjust presets themselves in-game
- A ratelimit of max. 1 second is imposed to prevent spam. Tie in an option to hide presets from users (or just tie this in with the already existing ‘Block’ function)