Marketing Advice

I’m looking for some marketing advice for my new game. It’s an 1800s fictional Austria, we’ll be selling game passes like Royalty (8000), Lieutenant (1500), and Captain (2500). Along with other miscellaneous items (guns, swords, instruments).

What’s the best schedule where I can make the most bang out of my buck with 150,000 budget?
We’ll be launching at Christmas.

Looking forward to hearing advice from the Community.

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I’ll say on Christmas Holidays, because there are more people buying robux on holidays. Then you can make more money.

By the way, I will be very excited to try your game out when it’s released!

I’m tempted to say that lowering gamepass price will yield more sales. I don’t know many people who’d buy an 8,000 robux gamepass, especially for a fairly unknown game.

Okay, so I highly suggest keeping the prices low at release, and informing players that the prices will rise as time goes on. Maybe reach out to popular content creators who play games that are similar to the one you are making… Twitter is a really good place to get seen in the Roblox community, so you should take full advantage of that. There’s not much said in the topic, so there’s not much else I can really say. Put robux towards ads on release, and start getting people hyped for the game. You can pay content creators to hype the game up, create a twitter for the team, etc. There’s tons of things you can do!

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Christmas would be a perfect time to release your game. I agree with some of the other peoples responses as well, your prices should probably be lower so that your chances of making a sale is more likely. I would also suggest you split the 150k through a 1-2 week time period for your ads or sponsors. If you spread out your ads/sponsors, this could possibly be more beneficial. Possibly 10-15k a day? Again this is all my opinion. Hope I somewhat helped!