[strike]In the last few minutes, all local scripts in my game have stopped running altogether.
I didn’t change anything. Was something switched off accidentally?[/strike]
[strike]Datastores seem to keep switch off an on again and again all day. Can somebody look into it?
Also, there seems to be newly occurring server freezes for now apparent reason at all.[/strike]
Does it involve a RemoveFunction or RemoteEvent sending a signal from a DataStore and the client waiting for it?[/quote]
Yes, I coded it to wait for a remote event to send data to the player’s GUIs to load data. It seems to be turn off and on all day and it’s causing my a large amount of trouble.
Invokes are queued so that they’re fired in order, and when you connect OnServerInvoke the queue is processed one-by-one. The queue has a max size of 255 before it begins dropping requests, so what’s happening is you’re receiving 255+ invoke requests before you connect OnServerInvoke.
I think I found it, it has to do with MarketPlace Servive
wait(3)
print("Grab Script is Loading")
local grab = game.ReplicatedStorage.Grab
local AssestService = game.AssetService
local gids = {944097,849574,944099,889193,889220,889222,889224,948872,949034,971353}
local ngids = {826661,868318}
local UpdateS = game:GetService("DataStoreService"):GetDataStore("UpdateS")
local gdata = game:GetService("DataStoreService"):GetDataStore("GroupStore")
print("DataStores Set")
local servers = gdata:GetAsync("ServerIDs")
print("Fetched Servers")
local version = game.MarketplaceService:GetProductInfo(178687278).Description
print("version = "..version)
local UpS = UpdateS:GetAsync("ServerIDs")
print("Bools Fetched")
local IBT = require(game.ServerScriptService.IBT)
print("Fetched Empty Module")
this script gets to the point where it prints “Fetched Servers”
the “version = . . .” is not printed out
There is no errors on either Server or Client.
This Line just halts the thread:
local version = game.MarketplaceService:GetProductInfo(178687278).Description
I’ve been looking around comments on other games and I’m seeing a lot of people complaining about not getting stuff they purchased so I think Baumz is on to something.