Massive frame spikes regularly under PreRender/UpdateInput/updateControllers

Visual Aids:
Screenshot 2025-12-03 141659

Direct Links : N/A (every game including baseplate)

System Information:
CPU: Ryzen 7 9800X3D (Undervolted, but tested without undervolt)
GPU: PNY RTX 5080 (Undervolt + OC’d but tested without both)
RAM: Klevv Cras V DDR5 32GB CL30
MOBO: ASUS TUF GAMING B650M-E WIFI

Reproduction Files: N/A (every game including baseplate)

Around 2 weeks ago my client has started stuttering every 30 seconds, this does not happen in any other game I play.
These spikes can last from 90 - 300 ms.

Can’t seem to upload microprofiler logs either so I guess here’s a picture

I’d figure I’d list it as an input issue due to it happening under UpdateInput.
Playing any sort of competitive game is essentially impossible right now due to this, I’ve searched up and down and I could only find one other thread detailing this back in 2023.

(pls speed i need this)

Hi!

Thanks for the report! We’re looking into this and related issues, we don’t have any updates at the moment though unfortunately.

Thanks!

I’m still facing this issue, I’ve tried multiple things (including wiping windows) and even upgraded peripherals and still encountering this issue in every single game I play, Is there any sort of update on this?

Hi, it’s most likely that you’re hitting the same issue as these users: Roblox Client freezes when a peripheral (mouse/keyboard) is connected - #3 by Paragraph3232

Windows can have some really poor performance when devices connect/disconnect, and it might not even be obvious that something is connecting or disconnecting in the background. This bug has been in Windows for at least 13 years, and a lot of folks have hit this issue. We have plans to change our architecture to mitigate this.

In the meantime, you seem like a technical user, so you could google the windows function mentioned in that other thread ( EnumDevices ) and check your machine for what HID devices/drivers might be connecting/disconnecting in the background every 30 seconds. There’s a lot of online discussion related to all sorts of software encountering hitches and freezing when that Windows API is called.

I honestly forgot to give an update, the issue is with my AIO cooler’s usb headers being faulty that I’m way too lazy to RMA right now, but I do appreciate the response.