Massive Increase in Client Memory on Desktop

Since October 15/16 Driving Empire has seen a massive increase in Client Memory on Desktop that does not align with any game update. Brookhaven, and NFL Universe Football are also seeing something similar. This increase does not appear to affect Crash Rates.

Page URL: https://www.roblox.com/games/3351674303/Driving-Empire-Car-Racing

A private message is associated with this bug report

Hey! We found that we were reporting used memory on windows as ‘resident memory’, where that’s not really what we should report as ‘used memory’.

So we fixed that and now reporting total private memory - doesn’t matter if it is in RAM or swapped on disk.

As a results Windows used memory metric went up, but in fact nothing changed - we just report different thing now.

We’re currently testing it on some % of population to see if something is off.

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Hi,
Has this issue been resolved internally? I have seen a drastic increase in UntrackedMemory recently where a few months ago it would show 0MB, now it fluctuates at around 200-500MB on the client (On studio, disabling a few beta features resolves the issue temporarily but it isn’t reflected back to the client when published and eventually breaks again)

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