Matchmaking for game

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make a matchmaking for my fighting game, which is a maximum of 4 players. I want to make it similar to FE2, where the players stand inside of an area and they all get sent to the actual game.
  2. What is the issue? Include screenshots / videos if possible!
    I don’t know how to create it.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Instead of FE2-style matchmaking, I tried a party GUI instead of having a lobby, but I felt that was much more difficult.

You could make a table and if the player is in the area then insert then into the table then when the round starts loop over the table to find the avalible players.

Loop through all the players that are inside the proximity of your round zone, possibly using Region3 and FindPartsInRegion3(). Once the amount of players is equal to four, teleport them all away, and restart the process.

In case you want to make a party GUI, you can read up on Remote Events and it will make the task much easier.

Thank you for responding. Would using a lobby or sticking to the party GUI be easier, in your opinion?

Lobby would be easier in my opinion because party gui you would have to go through the trouble of designing and coding the interfeace and client and server stuff however in a fighting game it would seem more appropriate to use a party gui