Hello,
Any Help Would be great, I dont know where to start I can do everything else but matchmaking. I’ve been trying to make a matchmaking queue for a little while now.
local LastMatchMakingPlayers = {}
local GameModesData = require(game.ReplicatedStorage.GameModeData).GameModes
local TS = game:GetService("TeleportService")
local MatchingTime = 7.5
local MatchingPlayerMax = 100
local GamePlaceID = 0
while true do
for i,v in pairs(game.Players:GetChildren()) do
if v.DataFolder.Ready.Value == true then
v.DataFolder.CanReady.Value = false
game.ReplicatedStorage.Client_GET_Requests.GET_MatchMakingUpdate:FireClient(v, {String = "MatchMaking Service Connected", HideInt = 99999})
table.insert(NeededMatchMaking, v.UserId, {GameModeSelected = v.DataFolder.GameModeSelected.Value})
if LastMatchMakingPlayers[v.UserId] then
LastMatchMakingPlayers[v.UserId].Trys = LastMatchMakingPlayers[v.UserId].Trys+1
if LastMatchMakingPlayers[v.UserId].Trys == 4 then
v.DataFolder.CanReady.Value = true
v.DataFolder.Ready.Value = false
LastMatchMakingPlayers[v.UserId].Trys = 0
if v.DataFolder.isPartyLeader.Value == true then
v.DataFolder.CanChangeGameMode.Value = true
end
game.ReplicatedStorage.Client_GET_Requests.GET_MatchMakingUpdate:FireClient(v, {String = "MatchMaking Service Failed", HideInt = 7.5})
end
else
table.insert(LastMatchMakingPlayers, v.UserId,{Trys = 0})
end
end
end
wait(MatchingTime)
end
game.Players.PlayerRemoving:Connect(function(Player)
if table.find(NeededMatchMaking, Player.UserId) then
table.remove(NeededMatchMaking, Player.UserId)
end
if table.find(LastMatchMakingPlayers, Player.UserId) then
table.remove(LastMatchMakingPlayers, Player.UserId)
end
end)
I need to find a way to run matchmaking off of GameModesData.Holder1.GameModeID
-Glue