local Players = game:GetService("Players")
local Chat = game:GetService("Chat")
local minPlayers = 2
local lobby = workspace:FindFirstChild("Lobby")
local sps = workspace:FindFirstChild("Spawnpoints")
local spawnPoints = {
sps.Spawn1,
sps.Spawn2,
sps.Spawn3,
sps.Spawn4,
sps.Spawn5,
sps.Spawn6,
sps.Spawn7,
sps.Spawn8,
sps.Spawn9,
sps.Spawn10,
sps.Spawn11
-- Add more spawn points as needed.
}
local gameStarted = false
local function shuffleSpawnPoints()
for i = #spawnPoints, 2, -1 do
local j = math.random(i)
spawnPoints[i], spawnPoints[j] = spawnPoints[j], spawnPoints[i]
end
end
local function checkPlayerCount()
local playersInLobby = 0
for _, player in ipairs(Players:GetPlayers()) do
if player.Parent == lobby then
playersInLobby = playersInLobby + 1
end
end
return playersInLobby >= minPlayers
end
local function sendServerMessage(message)
Chat:Chat(Players:GetPlayers()[1], message, Enum.ChatColor.Blue)
end
local function startCountdown(duration)
sendServerMessage("SERVER: ROUND STARTING IN " .. tostring(duration) .. " SECONDS")
for i = duration, 1, -1 do
wait(1)
end
end
local function startGame()
if not gameStarted then
gameStarted = true
print("Game is about to start")
startCountdown(10)
print("Starting the game...")
shuffleSpawnPoints()
local playersInLobby = {}
for _, player in ipairs(Players:GetPlayers()) do
if player.Parent == lobby then
table.insert(playersInLobby, player)
end
end
for i, player in ipairs(playersInLobby) do
local character = player.Character
if character then
local spawnPoint = spawnPoints[i]
character:SetPrimaryPartCFrame(spawnPoint.CFrame)
end
end
end
end
local function onPlayerAdded(player)
player.Parent = lobby
if checkPlayerCount() and not gameStarted then
startGame()
else
print("Waiting for more players. Need at least 2 players to start.")
end
end
local function onPlayerRemoved(player)
if player.Parent == lobby then
if not checkPlayerCount() then
gameStarted = false
end
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerRemoved)
My Matchmaking system won’t work, it just keeps repeating that there is not enough players. can somebody help me? I want it to teleport them randomly to one of the 11 spawns I made.