MaterialVariant not showing in game

Where would I find that? I have honestly never heard of it before

My apologies! In lighting you can change EnvironmentalDiffuseScale to 1, then you’ll be able to see the normal map.

:slight_smile: hope that helps!

Thanks for the response, however when I do this it makes my lighting look different. I believe I said in the original post that this wasn’t previously an issue and just randomly happened one day. I have never had to have that setting turned on for this to work

We didn’t find and changes around the time of your original report that would relate to this and the lighting/material developers confirmed this is the intended functionality.