Where would I find that? I have honestly never heard of it before
My apologies! In lighting you can change EnvironmentalDiffuseScale to 1, then youâll be able to see the normal map.
hope that helps!
Thanks for the response, however when I do this it makes my lighting look different. I believe I said in the original post that this wasnât previously an issue and just randomly happened one day. I have never had to have that setting turned on for this to work
We didnât find and changes around the time of your original report that would relate to this and the lighting/material developers confirmed this is the intended functionality.
