I see a lot of posts about terrain generation using math.Noise but I coudn’t find what is the x,y,z in math.Noise?
math.Noise gives you the Y value, the rest is for you to fill out. I have a simple code I can give you if you want that has just the basic mountain valley terrain.
no no math.Noise has parameters that are x,y,z. What are those?
Well they can be any number. idk how to explain lol