Math.random() doesn't bring 1, but all

??? I fail to see how this would teleport all the players in the table. How are you testing the code? Also the local Debounce and local IntChecker should be at the top.

Wait why are you running MouseButton1Click for every person who joins? If 2 people join your BringButton would have 2 connections to MouseButton1Click? And you don’t ever reference the player in your bring or door connection.

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I didn’t even think of that, thank you for noticing!

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