Hey.
Recently I made a post regarding this, and it worked!
I have one more major bug with this though…
You may think: but huh? it works!
Yes. It does work, but it doens’t math.random correctly.
local RandomNumber = {8, 9, 10, 11}
If you can fix my script, thanks.
--Variables
local RandomizedSpikes = game.Workspace.MyGame.DescendantsMap.RandomizedSpikes:GetChildren()
local RandomNumber = {8, 9, 10, 11}
local debounce = true
--Executor
while true do
local randomNumber = math.random(1, #RandomNumber)
local changed = {}
for i = 1, randomNumber do
local id = math.random(randomNumber,#RandomizedSpikes)
RandomizedSpikes[id].BrickColor = BrickColor.new("Neon orange")
table.insert(changed,RandomizedSpikes[id])
wait(0.5)
RandomizedSpikes[id].SpikesPart.Transparency = 0
RandomizedSpikes[id].Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and RandomizedSpikes[id].SpikesPart.Transparency == 0 then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if debounce == true then
debounce = false
player.Character.Humanoid.Health -= 50
wait(0.5)
debounce = true
end
end
end)
end
wait(3)
for _ , v in pairs(changed) do
v.BrickColor = BrickColor.new("Medium stone grey")
v.SpikesPart.Transparency = 1
end
changed = {}
wait(1)
end
Thanks.