Hey guys.
While making a delivery type game, I ran into an issue. Using math.random to randomly select a delivery location, it remembers the previous part.
Lets say the red brick in the very left turned green. I step on it and it turns back to red.
I trigger the proximity prompt, giving me a random part to turn green.
Now the one in the very right turns green.
But, if I stepped on the one in the very left, it would turn the one to the very right red dispite it not being the one that turned green.
Heres the code:
local proximityprompt = script.Parent.ProximityPrompt
local foldercontainingdeliverypoints = game.Workspace.deli
local randomdelievery = foldercontainingdeliverypoints:GetChildren()
proximityprompt.Triggered:Connect(function(plr)
local randomPart = randomdelievery[math.random(1, #randomdelievery)] -- select random part
randomPart.BrickColor = BrickColor.new(0, 255, 0) -- turns random part to green
randomPart.Touched:Connect(function()
randomPart.BrickColor = BrickColor.new(151, 0, 0) -- turns it back to red
print("Yay! You turned it red.")
end)
end)
Why is this happening?
