Im making some new stage fixtures and i need some sine effects, but i dont know how to do this… i heard i needed to use math.sine, but im very unsure in how to implement this into a script, im trying to achieve sort of a wave pattern with motors. Any help is appreciated!
If you remember that
math.sine returns a value that is always between -1 and 1, you multiply the function’s output with an amplitude.
You can probably make it synchronous to time, or asynchronous in a different fashion.
Yeah, that’s what the problem is. I’ll try making more scripts with it now, to understand it fully.
And thanks for the good explanation about
math.sin, i understand much better how it works now.