Basically, to keep this short, I’m wondering if there’s a limit to how many OrderedDataStores a game can have.
I’m working on a system where I want to create a separate leaderboard for every obby in my game, and I’m looking at needing 600+ leaderboards.
I’ve tried searching but all I can find are articles about the limits for regular DataStores, not how many individual OrderedDataStores you can actually make. I might be misunderstanding how this works, but I couldn’t find anything directly answering this.
Also, will having this many OrderedDataStores cause any memory or performance issues?
Any clarification would be appreciated!