I’m wondering how to do melee hitboxes because I have a viewmodel in my game which is handled on the client, but if I detect hitboxes on there it is susceptible to exploits. If I detect the hitboxes on the server it will be inaccurate, what should I do?
Use raycast hitboxes. If you don’t want to do that, just usse a phantom tool.
Should the hitboxes be on the viewmodel or character?
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