Sometimes, it depends really, when you play test a game and enable a debug view, after you return from the game to the editor, view will switch away from clearly understandable text to apparent random data. Hinting potentially to a memory corruption of some sort (likely a Use after Free).
It however appears to stop happening after you retest the game again, so perhaps it’s simply that it was not set on the previous time, when the game came back, it was not initialized, and it is simply presenting (potential) heap structures, this I assume caused by a Use after Free condition, however I’m not sure.
Another bug is the fact that the GPU Timings appear to also be -nan(ind), but that is not as severe as this bug.
Expected behavior
The view to be hidden or for the data to be properly done.
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