Rep Steps:
In a new experience, add a script to SSS that changes the players animation to a new one every 15 seconds and prints the Memory usage for Animation.
Rep File:
CacheTest.rbxl (55.2 KB)
I’m experiencing an exponential raise in Memory coming from GraphicsMeshParts, Animations, and GraphicsTextures specifically related to players equipping and removing humanoidDescriptions
Expected behavior
I would expect the caches described earlier to be cleaned at least 30 minutes after the item is no longer needed, it’s understood that they would not be cleared immediately however after a certain amount of time it’s unlikely the mesh/texture/animation will be needed again (albeit the test only lasted 30 minutes, perhaps it takes longer. In my experience it takes too long and memory usage gets higher than I would like to see)
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