Memory leak in R6?

I’m in an empty place (baseplate + a few models with no scripts). The only scripts in-game are the ones placed by roblox.

The more I move the more instances come. This would be fine, except not all of them destroy. Am I reading this wrong or is there some sort of leak?

EDIT: Discard what I originally said.
You don’t even have to run the game, just open the stats and repeatedly press a button.
They’re InputObjects. (same probably happens online, although I didn’t test that yet)

Although if you don’t have a character, it doesn’t go down by 1 at the end.
That 1 is probably the AnimationTrack that does get GCed.

I have a fix for this that will go out most likely next week

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